![]() ![]() Yet, even if you get them 34 skill points, in a cross-class skill, you still would only have half the level you would in a class skill, this ain't a major concern either though, since I could (upon character creation) simply buff all the "annoying" skills (such as appraise, persuade, disable devices, etc. Will work till I get to know a better method though. ![]() So this isn't perfect, it has its sideeffects and drawbacks. Increase your Wis alot and you'll save every Will save although you just wanted them spells, etc. Only problem with stat increases are that they may change other things as well, such as, Con not only affects HP but also fortitude saves, a great Cha would certainly give you lots of spells per day, but also your ability to turn/rebuke would be almost unlimited and way overpowered, as goes for Heal skill and Paladin's heal thingy. Hit die would be interesting too, however, I could always increase the consitution and the same (stat increases) would go for mostpart of the above. Rather, how many spells I can learn for each spell level (I'd want all fifth level spells for my sorcerer, instead of just one) and the base attack bonus (I want them extra attacks, a stat boost won't provide extra attacks). But as I said above, skill points and spells per day aren't really my main concerns. Is there any way to add feats to your character btw? I was checking out Ferro's character editor and saw you could add feats there, but read in the modding tutorial/guide that Ferro's was a beta and unstable and would ruin your character and stuff. Thanks!Įdit: Yes, I'd also like to be able to modify skill points you get per level, class skills, feats (both "free" and how many you can choose yourself) etc etc. I'd reallly like some advice in these matters. Is this possible? I remember in Neverwinter Nights you could easily change a sorcerer's base attack bonus table into a fighter's etc. I was wondering, is it possible to mod the existing classes (eg sorcerer) and, say, add feats, special abilities, change the base attack bonus (ie make my sorcerer get an extra attack bonus each level - like a fighter - instead of every 1/3 or something), edit spells and how many spells you could pick (say, we want a barbarian able to cast sorcerer spells and advance sorcerer level, or we want a sorcerer able to learn all spells for every spell-level - instead of just one level five spell - and we want, perhaps, to be able to cast more spells per day), or perhaps we want our rogue to be both a spell caster using both wizard and cleric at the same time, etc (so that a level 10 rogue would have the spell casting abilities of a level 10 wizard and a level 10 cleric). I've been browsing this forum for a while and love the Co8 patch and all, and decided to signup to post. ![]()
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